Element chain allows you to create chain of elements such as row of trees or light poles.
Element chains read AutoCAD polylines, arcs, circles, ellipses and splines. Single elements are created along the polyline and perpendicular to the polyline.
layer - Layer where element chain polylines or lines are.
materials - Materials for elements, probability (0-1) of the element is separated with a semicolon ";" after the material name. This way amount of different elements can be defined accurately.
description - A descriptive text for the entry. If defined, will be shown instead of the long description.
info text - Information text attached to items.
info URL - URL link attached to items. The Explorer can launch a Web browser with the URL.
object data tables - Autodesk Map object data tables that will be used for source of object information for the elements in the virtual model. The table list also matches wildcards.
objects - List of the AutoCAD 3D blocks that will be used as elements in the virtual model the same way as texture elements. If more than one block is selected, one of them will be randomly chosen for each instance. Insertion point is always interpolated to the ground. Material information is read from the AutoCAD block (mesh) triangle materials. Texturing mode is always “Box”.
randomness - Randomness in size in percentage.
density - Distance of elements along the polyline in drawing units.
width - Width of single elements. If left empty width of the material or the objects is used.
height - Height of single elements. If left empty height of the material or the objects is used.
rotating - If set to YES elements are always faced to the viewer.
background_material - Material for element's background. If this material does not have texture the alpha channel of the front material is used.
interpolate_z_from_poly - The z value of the elements are taken from the z value of the polyline.
interpolation_mode - top – Element stretches from the ground. Top of the element is set to the polyline elevation.\\ bottom - Element height is read from the ‘height’ parameter (default setting).
Interpolate_to_materials - In case of multiple materials on top of each other, defines the material that these items will be interpolated on.
position_offset - Shifts objects according to given transformation parameters (X,Y,Z).
group - The name of the group of these items.
z-rotating - Yes/no
z-rotation - Angle = Rotates the resulting object’s z-axis. With this parameter objects can be rotated so that they are not pointing upwards. Setting this to 90 will result objects that are horizontal.
- default = Objects are aligned vertically as usually
- surface = Objects are aligned so that they follow surface shape. Texture elements are aligned perpendicular against surface triangle. 3D-Objects are aligned to surface using object dimensions (bounding box) and lowest points.